The U.S. Environmental Protection Agency (EPA) Recognition
Program for Game Consoles
Performance Requirements
Version 1.0
The following are proposed performance and testing requirements for Game Consoles. Manufacturers
that demonstrate that their product meets these criteria will be recognized by EPA.
1 DEFINITIONS
A)	Game Console: A standalone computer-like device whose primary use is to play video games.
Game Consoles use a hardware architecture based in part on typical computer components (e.g.,
processors, system memory, video architecture, optical and/or hard drives, etc.). The primary
input for Game Consoles are special hand-held controllers rather than the mouse and keyboard
used by more conventional computer types. Game Consoles are also equipped with audio visual
outputs for use with televisions as the primary display, rather than (or in addition to) an external or
integrated display. These devices do not typically use a conventional personal computer (PC)
operating system, but often perform a variety of multimedia functions such as: DVD/ Compact
Disc (CD) playback, digital picture viewing, and digital music playback. Handheld gaming devices,
typically battery-powered and intended for use with an integral display as the primary display, are
not included in this test plan.
B)	Operational Modes:
1)	Standby Mode: The mode where the Game Console is plugged into a power source but is not
providing any primary or secondary function and has no saved hardware state. The Game
Console has no active network link although may be capable of charging devices in this
mode.
2)	Active Mode: The mode in which the Game Console is interactively manipulated by the user
in response to prior or concurrent user input. Additional functions available in Active Mode
are:
a)	Navigation Menu Function:
(1) Navigation Menu (aka Home Menu, System Menu, Cross Media Bar, or Dashboard):
The Home Menu includes the screen(s) initially displayed for user navigation to
selected game features for the selected game.
b)	Game Functions.
(1)	Game Play. A game is actively being played and the Game Console is receiving user
input.
(2)	Game Play Pause: A game otherwise being played is paused after receiving user
input.
c)	Streaming Media Functions:
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(1)	Video Stream Play. The Game Console is playing a video stream through a network
connection.
(2)	Video Stream Pause: The video player is paused during active streaming of the
video.
d) System Maintenance and Download: Applies to times when the Game Console is actively
engaged in system maintenance or download functionality after waking or in response to
user input. System maintenance and download are defined below:
(1)	System Maintenance: Game Console operating system patching, game updates, or
other updates delivered and installed.
(2)	Download: Files actively downloaded onto a local storage media for concurrent or
future use.
C)	Components:
1)	External Power Supply (BPS'): Also referred to as External Power Adapter. An external power
supply circuit that is used to convert household electric current into dc current or lower-
voltage ac current to operate a consumer product.
2)	Internal Power Supply (IPS): A component internal to the Game Console casing and
designed to convert ac voltage from the mains to dc voltage(s) for the purpose of powering
the Game Console components. For the purposes of this specification, an internal power
supply shall be contained within the Game Console casing but be separate from the main
board. The power supply shall connect to the mains through a single cable with no
intermediate circuitry between the power supply and the mains power. In addition, all power
connections from the power supply to the Game Console components shall be internal to the
Game Console casing (i.e., no external cables running from the power supply to the Game
Console or individual components). Internal dc-to-dc converters used to convert a single dc
voltage from an external power supply into multiple voltages for use by the Game Console
are not considered internal power supplies.
D)	Additional Terms:
1)	User Input: Activation of a button or active surface of a connected game controller, mouse,
keyboard, remote or any other input device. The connected Game Console registers this
activation via a wired or wireless connection.
2)	Motion and Position Sensing Input: Motion and position sensing input is the use of spectrum
sensors (reading a variety of spectrum wavelengths), which detect the motion and position of
the player for game play, menu navigation and other purposes. Note: Accelerometer based
controllers do not meet this definition.
3)	UUT: An acronym for "unit under test," which in this case refers to the Game Console being
tested.
4)	Auto Power Down (APD): The ability of a Game Console to go into a low power state when
left without user input for a predetermined amount of time.
5)	High Definition Multimedia Interface (HDMI): A type of audio/video connection.
6)	Digital Visual Interface (DVI): A type of audio/video connection.
7)	Product Family: A group of product models that are (1) made by the same manufacturer, (2)
subject to the same EPA performance requirements, and (3) of a common basic design.
Product models within a family differ from each other according to one or more characteristics
or features that either (1) have no impact on product performance with regard to EPA
performance requirements, or (2) are specified herein as acceptable variations within a
Product Family. For Game Consoles, acceptable variations within a Product Family include:
1) Color, and
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2) Housing.
2 SCOPE
2.1	Included Products
2.1.1 Manufacturers of products that meet the definition of Game Console are eligible for EPA
recognition, with the exception of products listed in Section 2.2.
2.2	Excluded Products
2.2.1 Manufacturers are not eligible for EPA recognition specific to the following product types:
i.	Portable Game Consoles.
ii.	Game Consoles incapable of rendering HD video output (video output with a display
resolution of 720 lines or greater) via HDMI.
2.3	Ensuring Products Across Production Runs Meet Performance
Requirements
2.3.1 This document describes the method by which a single unit may be tested for compliance with
these Performance Requirements. Manufacturers recognized by EPA for meeting these Game
Console Performance Requirements are responsible for ensuring that products from different
production runs meet these Program Requirements.
3 PERFORMANCE REQUIREMENTS
3.1	Significant Digits and Rounding
3.1.1	All calculations shall be carried out with directly measured (unrounded) values.
3.1.2	Unless otherwise specified, compliance with performance requirements limits shall be evaluated
using directly measured or calculated values without any benefit from rounding.
3.1.3	Directly measured or calculated values that are submitted for reporting on the EPA website shall
be rounded to the nearest significant digit as expressed in the corresponding performance
requirement limit.
3.2	Modal and Power Management Requirements
3.2.1 Auto Power Down:
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i.	During initial setup for the Game Console, a setup screen that identifies Auto Power Down
shall not include an option to disable. The setup screen may include a link to a secondary
Auto Power Down screen which includes an option to disable.
ii.	From the secondary APD screen, the user shall have the option to either disable Active
Game Play mode APD only or disable APD for all modes. Game Consoles shall present the
option of disabling APD for Active Game mode only on initial setup so as to encourage users
to leave APD enabled for other modes.
iii.	In limited circumstances, users may be prompted to suspend APD for certain types of games,
media content or other applications such that they run without user input and do not trigger
APD (e.g. simulation games which run without user input for periods longer than 1 hour).
Upon starting such games, media content or other applications, the temporary APD
suspension may remain enabled for replay of such game, media content or other applications
upon restart of the console. Auto Power Down for other titles shall not be disabled.
iv.	If a user selects to disable Auto Power Down, a second selection process shall be prompted
to confirm this selection.
v.	A Game Console without user input, by default, must auto-power down to a Standby Mode
within the period of user inactivity (i.e., the console receives no user input) specified in the
Table 1 below.
Table 1: Auto Power Down Requirements by Mode
Operational Mode
Period of User Inactivity
Active Navigation Menu
1 hour
Active Game Play
1 hour
Active Game Play Pause
1 hour
Active Video Stream Play
4 hours
Active Video Stream
Pause
1 hour
vi.	Auto Power Down may be suspended temporarily to allow for the uninterrupted performance
of System Maintenance and Downloads but shall not occur during the display of an error
message in the event of a system error. After an automatic wake event, the Game Console
shall auto-power down immediately after performing required System Maintenance and
Downloads.
vii.	The Game Consoles must be shipped with the APD settings enabled by default.
3.3 Energy Efficiency Requirements
3.3.1 Average measured power shall be less than or equal to the Maximum Power Requirements as
specified in Table 2.
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Table 2: Game Console Maximum Power Requirements
Operational Mode
Requirement
Standby
0.5 W
Active Navigation Menu
40.0 W
Active Streaming Media
50.0 W
3.4 User Information Requirements
3.4.1	Products shall be shipped with informational materials to notify customers of the following:
i.	A description of power management settings that have been enabled by default,
ii.	A description of the timing settings for various power management features, and
iii.	Instructions for properly waking the product from Auto Power Down.
3.4.2	Products shall be shipped with a list of default power management settings.
4 TESTING
4.1 Test Methods
4.1.1 Test methods identified in Table 3 shall be used to determine qualification:
Table 3: Test Methods for Qualification
Product Type
Test Method
All
EPA Test Method for Game Consoles, Rev. Mar-2013
5 EFFECTIVE DATE
1.1.1 Effective Date: The Version 1.0 EPA Recognition Program for Game Consoles shall take effect
on March 5, 2013. To be recognized, a product model shall meet the requirements in effect on
the model's date of manufacture. The date of manufacture is specific to each unit and is the date
on which a unit is considered to be completely assembled.
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The U.S. Environmental Protection Agency (EPA) Recognition
Program for Game Consoles
Test Method
Rev. Mar-2013
1	OVERVIEW
The following test method shall be used for determining product compliance with requirements in the EPA
Recognition Program for Game Consoles.
2	APPLICABILITY
The EPA Recognition Program for Game Consoles test requirements are dependent upon the feature set
of the product under evaluation. The following guidelines shall be used to determine the applicability of
each section of this document:
¦ Section 6 shall be conducted on all eligible Game Console Products. Testing in Section 6.2 shall
only be conducted on Game Consoles that support a Standby Mode in their default configuration.
3	DEFINITIONS
Unless otherwise specified, all terms used in this document are consistent with the definitions in the EPA
Recognition Program for Game Consoles.
4	TEST SETUP
A)	Test Setup and Instrumentation: Test setup and instrumentation for all sections of this test method
shall be in accordance with the requirements of International Electrotechnical Commission (IEC)
62301, Ed. 2.0, "Household Electrical Appliances - Measurement of Standby Power," Section 4,
"General Conditions for Measurements," unless otherwise noted in this document. In the event of
conflicting requirements, the EPA Recognition Program for Game Consoles Test Method shall take
precedence.
B)	Input Power: Products intended to be powered from ac mains shall be connected to a voltage source
appropriate for the intended market, as specified in Table 4.
Table 1: Input Power Requirements
Market
Voltage
Voltage
Tolerance
Maximum
Total
Harmonic
Distortion
Frequency
Frequency
Tolerance
North America, Taiwan
115 Vac
+/- 1.0 %
2.0 %
60 Hz
+/-1.0 %
Europe, Australia, New Zealand
230 V ac
+/- 1.0 %
2.0 %
50 Hz
+/- 1.0 %
Japan
100 Vac
+/- 1.0 %
2.0 %
50 Hz/60 Hz
+/- 1.0 %
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C)
Ambient Temperature: Ambient temperature shall remain between 18 °C and 28 °C, inclusive, for the

duration of the test.
D)
Relative Humiditv: Relative humiditv shall remain between 10% and 80%, inclusive, for the duration of

the test.
E)
Power Meter: Power meters shall possess the followina attributes:

1) Crest Factor:

i) An available current crest factor of 3 or more at its rated range value; and

ii) Lower bound on the current range of 10 mA or less.

2) Minimum Freauencv Response: 3.0 kHz

3) Minimum Resolution:

i) 0.01 W for measurement values less than 10 W;

ii) 0.1 W for measurement values from 10Wto 100 W; and

iii) 1.0 W for measurement values greater than 100 W.

4) Measurement Accuracy:

i) Power measurements with a value greater than or equal to 0.5 W shall be made with an

uncertainty of less than or equal to 2% at the 95% confidence level.

ii) Power measurements with a value less than 0.5 W shall be made with an uncertainty of less

than or equal to 0.01 W at the 95% confidence level.
5
TEST CONDUCT
A)
As Shipped Condition: Game Consoles shall be tested with configuration and settinas in their default.

"as shipped" condition, unless otherwise specified in this document. During initial system setup, if

prompted for user input for configuration options, the default settings shall be chosen when

applicable. If prompted, the system firmware shall be updated.
B)
TV/Displav Requirements: Game Consoles shall be tested while connected to a TV or display that

supports the highest resolution supported by the UUT. Furthermore, the UUT shall be connected to

the TV/display using the preferred connection type. The list below ranks connection types from most

preferred to least preferred (e.g., if the UUT supports both HDMI and Component Video outputs,

HDMI shall be used for testing).

1) HDMI

2) DVI

3) Other Digital Interface

4) Analog Component

5) Analog Composite

6) Other Analog Interface
C)
Network Connection: Game Console enerav consumption shall be measured with network

connectivity according to the instructions below. Only one network connection shall be active during

testing.

1) For UUTs with wireless capability (e.g., Institute of Electrical and Electronic Engineers, Inc.

(IEEE) 802.11), a live connection to a wireless router or network access point, which supports the

highest and lowest data speeds of the client radio, shall be maintained for the duration of testing.
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2) For UUTs without wireless capability but with Ethernet support, a connection to an active network
switch (the switch does not need to be connected to a live network), which supports the highest
and lowest data speeds supported by the UUT, shall be maintained for the duration of testing.
D)	Streaming Media: Sections 6.4 and 6.5 require the use of streaming media. Any streaming service
widely available to consumers may be utilized so long as it provides content at the highest resolution
available among streaming services. Video titles shall contain motion/action typical of a modern, live-
action movie. The streaming media shall be viewed in the highest resolution available from the
streaming service. This resolution shall be maintained for the duration of testing.
E)	Game Title: To test game play APD, a game title must be loaded into the UUT. Any game title may be
selected for this test, except for legacy game titles.
6 TEST PROCEDURES FOR ALL PRODUCTS
6.1	UUT Preparation
A)	Connect an approved meter capable of measuring true power to an ac line voltage source set to the
appropriate voltage/frequency combination for the test.
B)	Plug the UUT into the measurement power outlet on the meter. No power strips or uninterruptible
power supplies shall be connected between the meter and the UUT. For a valid test, the meter shall
remain in place until all power data are recorded.
C)	Connect the UUT to a suitable TV/display using the preferred connection type in accordance with the
instructions given in Section 5.B).
D)	Turn on the UUT and wait until the operating system has fully loaded.
E) Configure the UUT to peripherals connections (e.g., infrared, Bluetooth), as shipped. Ensure the
following provisions are also met:
1)	All accessories shipped with the console that are required for operation must be connected for
the entirety of the test.
2)	If the controller has wireless capabilities, configure and utilize the wireless connection to the
console during testing. Otherwise, plug the controller into the UUT.
3)	Only one standard controller shall be used unless otherwise required for the UUT to operate
properly.
4)	For wireless controllers and peripherals requiring integral batteries, ensure the batteries are fully
charged prior to testing.
F)	If prompted, run the initial system setup (including firmware update, if prompted) and allow all
preliminary tasks and other one-time/periodic processes to complete. If prompted for configuration
input, default settings should be used.
G)	Ensure no disk (media or game) is in the UUT.
H)	A network connection shall be made in accordance with the instructions given in Section 5.C).
I)	Ensure that the UUT is configured as shipped including, but not limited to, default Wake on LAN
(WoL), power management, and software settings. Record the ac voltage and frequency.
6.2	Standby Mode (if applicable)
A)	Place the UUT in its Standby Mode.
B)	Five minutes after completing 6.2.A), set the meter to begin accumulating true power values at an
interval greater than or equal to one reading per second. Accumulate power values for a minimum of
five minutes and record the average (arithmetic mean) value.
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6.3	Navigation
A)	Navigate to the game console's home menu.
B)	Cease user input to the UUT for five minutes.
C)	Set the meter to begin accumulating true power values at an interval greater than or equal to one
reading per second. Accumulate power values for a minimum of five minutes and record the average
(arithmetic mean) value.
6.4	Video Stream Play
A)	Enter the UUT's online movie service, and access a test movie with the resolution and content
requirements described in Section 5.D).
B)	Five minutes after completing 6.4.A), set the meter to begin accumulating true power values at an
interval greater than or equal to one reading per second. Accumulate power values for a minimum of
five minutes and record the average (arithmetic mean) value.
C)	If the video rebuffers or loses video quality any time during the testing, repeat 6.4.A) and 6.4.B) until a
test is completed without video rebuffering or loss of video quality.
6.5	Video Stream Pause
A)	Enter the UUT's online movie service, and access a test movie with the resolution and content
requirements described in Section 5.D).
B)	Five minutes after completing 6.5.A), pause the video stream.
C)	Set the meter to begin accumulating true power values at an interval of greater than or equal to 1
reading per second. Accumulate power values for a minimum of five minutes and record the average
(arithmetic mean) value as the "Video Stream Pause" power.
D)	65 minutes after pausing the video stream in 6.5.B), set the meter to begin accumulating true power
values at an interval greater than or equal to one reading per second. Accumulate power values for a
minimum of five minutes and record the average (arithmetic mean) value as the "Video Stream Pause
APD" power.
6.6	Game Play APD
A)	Load a game title with the requirements described in Section 5.E).
B)	Advance through any title screens, menus, or videos and initiate Game Play.
C)	Play the game for five minutes, advancing through the level, completing objectives, and/or increasing
the user's score.
D)	If the game can be paused, pause the game and cease user input. If the game cannot be paused,
cease user input.
E)	65 minutes after ceasing user input, set the meter to begin accumulating true power values at an
interval greater than or equal to one reading per second. Accumulate power values for a minimum of
five minutes and record the average (arithmetic mean) value.
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